About Me

Who I am

Hi! I'm Pierrick, a self-taught programmer with a focus on developing products across the web and 3D sectors. I have built up my interest to a professional level through various solo projects and more recently my successful internship at VRcompare.


Education

  • Technological Baccalaureate: Computer Science and Engineering, Lycée Thomas Edison

  • Skills

  • Web Design, Responsive Design, VR Development

  • Experience

  • Full Stack Engineer Intern at VRcompare (React, TypeScript, MongoDB) - 2022
  • Projects

    VR HexRig - 2022

    Modular Unity asset that approximates real life movement and allows physics-based control of a virtual character using a “hexabody” collision model. Allows for a full range of motion in a roomscale environment, including climbing, running, jumping and interacting with virtual objects.


    Technologies used: Unity, C#, OpenXR
    > Check me out!

    Pixel Art Editor - 2021

    Dynamic frontend application that allows users to create, edit, and export pixel art from within the browser. Contains advanced functionality including layers, custom shape drawing tools and edit history that allows the user to undo mistakes.


    Technologies used: React, JavaScript, HTML, CSS, Canvas API
    > Live Demo

    Garden of hmmmm - Global Game Jam 2023

    Top down adventure game where the player interacts with objects in the game by singing to them, facilitated through the use of microphone input and pitch detection. Created in 48 hours as part of a team of six for the Global Game Jam 2023.


    Technologies used: Unity, C#
    > Jam Page

    contact@pierrick.me