Software Engineer
Hi! I'm Pierrick, a self-taught programmer with a focus on developing products across the web and 3D sectors. I have built up my interest to a professional level through various solo projects and more recently my successful internship at VRcompare.
Modular Unity asset that approximates real life movement and allows physics-based control of a virtual character using a “hexabody” collision model. Allows for a full range of motion in a roomscale environment, including climbing, running, jumping and interacting with virtual objects.
Dynamic frontend application that allows users to create, edit, and export pixel art from within the browser. Contains advanced functionality including layers, custom shape drawing tools and edit history that allows the user to undo mistakes.
Top down adventure game where the player interacts with objects in the game by singing to them, facilitated through the use of microphone input and pitch detection. Created in 48 hours as part of a team of six for the Global Game Jam 2023.
contact@pierrick.me